Eliminate Pro
1257060740

Description:

We first played Eliminate back at WWDC, and while therewasn't much to the game at that time, it was clear there was potentialfor something remarkable. This week we played what was one of the finalbuilds of the game before its submission to Apple, and after my limitedtime with the game it's extremely difficult to find anything negativeat all to say about the entire experience.First off, in case you've managed to miss out on previous Eliminate (also previously known as LiveFire and KillTest)coverage, here's the basic premise of the game– You are an employee ofArsenal Megacorp, a weapons manufacturer whose secret to success isthat all their weaponry is tested on live humans.
As an employee in the company you compete in four playerdeathmatches with other employees either via 3G or WiFi. The premise ofthe game is extremely clever, and I really recommend reading the memosand watching the videos on the Eliminate web site.
The controls work very similar to other first person shooters on theplatform, with two virtual joysticks (though you can "touch anywhere")that handle your movement and aiming. Firing your weapon can either bedone by tapping your left thumb on the screen, or enabling auto-fire inthe game's options. With that turned on, any time there is an enemy inyour crosshairs you will automatically fire. Flicking the left side ofthe screen causes your view to quickly spin around, allowing you toquickly and easily target things all around you.

Tapping the bottom of the screen jumpsand tapping the top brings up the menu displaying the scoreboard. Thecontrols took a little getting used to, and after I fiddled with thesensitivity options I felt right at home and was slaughtering otherArsenal Megacorp employees in no time.

Since Eliminate is an online multiplayer game, its breadand butter is in the matchmaking system. When I was playing, there wereonly 10 or so players online, so I wasn't able to see it in its fullglory, but when the game goes live the matchmaking algorithm shouldmake sure everyone is playing against players of equal skill. If youcome across a match where you have one person who is destroyingeveryone, that person will rank up and play with a higher player poolin the next game.
In-gamecredits serve as an experience point system as well as a monetarysystem to buy upgrades. While you're energized, each person you killwill drop credits. Credits can then be spent on different armor typesthat give your character small bonuses such as higher defenses, theability to jump higher, swim faster, and other effects. Guns are alsopurchased using credits, and following that everything that you'vepurchased can also be individually upgraded.

Say you really like the plasma cannon, but can't handle its slowreload times. You can spend credits to make your gun reload faster,along with several other upgrades. This allows for nearly infinitecustomization between players, as while you may value reload speed onyour guns with armor that allows you to move quickly, someone elsemight opt for armor that provides a higher defense at the cost of speedand they might focus on upgrading the raw damage output of their guns.

The energy system has caused quite a stir on our forums as users allspeculated how it was going to work. The build I played was approachingthe final version of the game that is set to be submitted to Apple forapproval, but everything I saw and discussed came with the caveat ofthe fact that the whole system was still under development and none ofit had been completely finalized yet.

In the current system, your energy bar consists of 20 power cellswhich is said to be enough for 3-4 games in which you can earn credits.When your energy is gone, you can continue to play but you won't beable to earn credits during those games. Energy is recharged once every90 minutes for free, but if you want it sooner there are two options:The first of which is to simply buy more energy via an in-appmicrotransaction (pricing to be announced). Different energy packs willbe available at different rates depending on the quantity you buy.

If, however, you're not interested in paying for energy (or waitingthe 90 minutes), you can alternatively complete marketing offersin-game to earn additional energy. This method of payment system hasseen great success in Facebook games, and I will be very interested tosee how it does in Eliminate. The various offers you cancomplete range from completing a simple survey to signing up for aDiscover card, and will change over time.

Bam! Yep, that ngneil7.The rationale for these systems of "payment" are to support theserver infrastructure to host all the games into the future. So inorder to keep everything online, players can optionally chip in to keepeverything running. Of course, if you don't care about earning credits,there is nothing stopping you from playing all day long. Every 90minutes you will be recharged and can earn more credits, but in themeantime you can keep joining online games and playing withoutreceiving any benefit to your character level or arsenal.

I wasn't able to test Eliminate over the 3G network,however I've been assured that they've done in-depth testing to offer agreat gameplay experience both over WiFi and 3G. Game servers are alsobeing distributed geographically, which should help keep ping times lowregardless of where you're playing from.

There has also been some discussion about the fact that Eliminateonly feature four player deathmatches. As ngmoco explained, this was aconscience design decision that was made after weighing many factorssuch as what would work best between the screen real estate, hardwareperformance limitations, and still achieve a very fun experience.
Themaps are all designed for four players, and none of the games I playedever felt like something was lacking by only playing with four people.As a veteran of games like Goldeneye on the Nintendo 64, four players felt right at home for this kind of game.
ngmoco plans on listening to player feedback and has intentions to continue to support Eliminate through content updates. I also asked about additional game modes, which is also being discussed between the Eliminatedevelopment team. The initial decision to launch with only onedeathmatch game mode was made so everyone would be playing in the sameplayer pool. While they already have other game modes workinginternally, and are open to adding them to the game, they wanted toproperly seed the initial launch to avoid fragmenting the communityacross deathmatch, team deathmatch, and other modes.

Even without the extra game modes, Eliminate is a ton offun. I played through the five different maps both locally with botsand online — including soundly defeating Ngmoco CEO Neil Young (seescreenshot above). The maps are all small, but most have gimmicks tothem like elevators, different water elements, and even walls thatslide back and forth to squish you. All of the maps have a futuristiclook to them, fitting in perfectly with the art style of the alreadyreleased trailers.

Wheneveryou kill someone (or someone else kills someone) and you're energized,credits explode from their corpse. This is actually one of the elementsto the game I enjoyed the most, as it is very easy to steal otherpeople's credits from their kills. (Note: these are "bonus" killcredits and not actually deducted from the victim's personal stash.)When someone dies, all the nearby players run to grab the credits, andI actually found you can set up traps for other players by leavinguncollected credits around and hiding behind a corner waiting for themto come collect the seemingly unguarded credits.

In my time with the game, I was only able to buy one suit upgrade toincrease my defenses along with one additional weapon, the plasmacannon, which is the Eliminate equivalent of a shotgun. Theother items both were more expensive than I could afford, and alsorequired you to be a higher player level to purchase. (Players rank upfrom levels 1 to 50 based on lifetime earnings.) I see tons ofpotential for customizing my weapon and armor load out, and I reallycan't wait to get the full version of the game to give this a try.
Playing multiplayer Eliminate is one of the most impressivegaming experiences I've had so far on the iPhone. I walked away fromthe experience amazed by how far the game had exceeded my expectations,and I look forward to sitting on a train playing in a four playerdeathmatch with people from all over the world using my phone
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کد:
http://www.appscene.org/download/hGNYhzpeff4ca98982c5