Crasher Cover
Crasher Game PC (PC/FullIso/Multi)
Game Platforme(s) : PC | Language : Multi | Release Date : Jan 28, 2011
Publisher : Mindscape Inc. | Developer : Punchers Impact | Genre : Car Combat | Size : 332 Mb


As far as game names go, “Crasher” is just tempting fate. The Spectrum's “Don't Buy This” was an interesting exercise in truly honest naming, I'll grant you, but Crasher? Crasher is not the sort of name you want associated with your product if there are any technical hitches, and - while I've yet to have the game actually crash - Crasher features plenty of technical problems and a mind-bogglingly array of issues that, simply, should not have made it into a finished product.

So hey, let's start with the good stuff: Crasher is billed as a team-based, vehicle-centric Multiplayer Online Battle Arena, which makes it sound like a fast-paced shooter – something like a motorised Unreal Tournament, or Quake 3. It's not. The closest true analogue is to something like a vastly sped-up commercial release of World of Warcraft's PvP arena: health is plentiful, watching your energy is important, your basic attack will automatically fire as long as you have a target and are facing in the right direction, and success is really dependant on movement, positioning, and the use of your vehicle's four unique abilities.

CrasherPlayers, in two teams of up to five, compete across one of two modes. There's Crasher Territory Control, which is essentially King of the Hill, and Crasher Battle Arena, in which the two teams duke it out until one team is completely destroyed. Upon joining a server you're asked to choose a vehicle from an array of 15, each of which falls into a rough class archetype. Some are great at close-range damage; some excel at range; some heal their allies; some can construct turrets.

Despite only having four abilities apiece, it's astonishing how unique many of the vehicles are. None of the abilities are shared, and most vehicles require you to play in entirely different ways. Of the two healing vehicles, one has a beam that massively heals a target of your choice, while the other has a chain heal that bounces around all nearby allies. One ranged DPS vehicle can spend a few seconds building a drone (which can be targeted by enemies) that essentially duplicates any attacks you make, hugely increasing damage. Another vehicle can create an invisibility bubble. Another can hurl shurikens that massively damage all enemies in a straight line. Another turns into a giant meteor and drops on enemies, which I think bears re-reading. Experimenting with new vehicles and learning both how to use them and how to use them in tandem with your allies is as fun a learning experience as starting a new class in an MMO, without having to grind for hundreds of hours to see their full strength.

Setup Instruction

1- Extract Rar File
2- Mount ISO file with DAEMON Tools (Or whatever)
3- Instal the Game
4- Play & Have Fun .................... Enjoy ;)

Change Language

1- Run the file "FakeSteamConfig.exe"
2- In the window that opens, select the language you wan

Trailer

http://www.videobb.com/video/zclOUo14Ih2w


ScreenShots

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Minimum System Requirements

* Os : Windows XP/Vista/Win7
* Processor : CPU Pentium IV/AMD 2 GHz
* Memory : 2 Gb
* Video Card : 256 MB
* Sound Card : Compatible with DirectX ® 9.0
* Hard disk : 1 GB


Recommended System Requirements

* Os : Windows XP/Vista/Win7
* Processor : CPU Pentium IV/AMD 2.6 GHz
* Memory : 2 Gb
* Video Card : 512 MB
* Sound Card : Compatible with DirectX ® 9.0
* Hard disk : 1 GB


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