V-Ray 2 SP2 For 3Ds MAX 2009, 2010, 2011, 2012 x64/x86 (SP1 for 9.0, 2008) [2012, ENG] V-Ray 2 SP2 For 3Ds MAX 2009, 2010, 2011, 2012 x64/x86 (SP1 for 9.0, 2008) [2012, ENG] | 1.04 GB V-Ray - a powerful visualization tool that supports Depth of Field (DOF), Motion Blur (effect of "smearing" in the motion), Displacement (displacement map, with increasing detail of three-dimensional objects). In addition, V-ray has its own light source, a system of sun-sky for realistic lighting with natural light, and the physical camera parameters, similar to a real photo and video cameras. System Vray Proxy allows rendering of extremely large volumes of similar objects, consisting of total tens of billions of polygons. Built-in shaders provide the user with ample opportunity to simulate virtually any material. V-Ray SDK allows you to program their own shaders as well as to adapt the system for solving specific problems. Ability to calculate the individual picture elements in the form of channels, such as depth, diffuse color, alpha, reflection, refraction, shadows, and others, provides greater flexibility in post-processing packages compositing and editing. New features: (*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material; (*) Added VRayGLSL material for Direct rendering of GLSL Shaders with V-Ray extensions; Modified features: (*) The V-Ray RT render out some Server Prints More information in GPU mode (Useful for troubleshooting); (*) Added access to the V-Ray material override exclude list from MaxScript; (*) Support for the Four Elements render FumeFX; (*) Ability to call the "Calculate" and "Save to CSV file" Operations on the VRayLightMeter from MaxScript; (*) The "Browse" button for the " Split channels "file name now opens the Folder with the name Currently selected (if any); (*) Added an override slot for Environment VRayCarPaintMtl material; (*) Added Bump slot for the base of Layer VRayCarPaintMtl material; (*) Ability to Turn off "Trace reflections" for separately for Each Layer of the VRayCarPaintMtl material; (*) Added MaxScript function, vrayEditDRSettings (), to Open the Settings window DR; (*) Added Possibility to Specify user command-line options to 3dsmax.exe When Started from the V-Ray DR Spawner; (*) and VRayMtlID VRayObjectID render Elements now Have an Option to generate colors INSTEAD of integers for PROPER Antialiasing; (*) for the XML output VRayRenderID render element; (*) MaxScript-Only Option "dome_visibleOriginal" for Dome lights to Control Light filtering of the texture for Glossy rays; (*) Added an Option to VRayToon to compensate the Camera Exposure; (*) Ability to Map the radius in VRayDistanceTex with a texture; (*) Option in VRayDistanceTex for a Solid Inside Color; (*) Custom V-Ray Materials now work in the Hair & Fur modifier; (*) Hair & Fur now Produces the Same object ID as the emitter object; (*) The V-Ray Bitmap to VRayHDRI Converter script DID Account not Take INTO the input of Gamma Textures; (*) Crash with Particular pre-render script That Turns off V-Ray lights before rendering; (*) VRayBlendMtl material blocks of the material IDs are shown sub-ITS Materials; (*) V- ray RT: Added Support for RPManager material; Bug fixes: (*) Noise with "Clamp output" Option enabled Produced noisy RENDERS; (*) Hilights from the base of Layer reflection VRayCarPaintMtl material darker than Were They Should be; (*) Slow rendering with many overlapping primitives VRayProxy; (*) randomly missing gizmos When rendering VRayEnvironmentFog; (*) VRayLights exclude an object That Could Still Affect That object through GI; (*) Rendering with GI May use More Detailed Map texture MIP-levels than Necessary ; (*) May not VRayHDRI Respect the memory limit for Specified tiled Textures; (*) Crashes with Particle Systems with 3D Motion blur and displacement enabled; (*) Spikes with 3D displacement with "Keep Continuity" enabled and Particular Bad geometry; ( *) Incorrect with VRayFur Velocity element; (*) Image copied from VFB to clipboard HAD the first column of pixels swapped for the last one; (*) Loading an Image in the V-Ray VFB with a Different resolution DID not work correctly; (*) img2tiledexr Used Wrong Formula When converting from sRGB Color Images space; (*) vrim2exr DID not preserve the Pixel Aspect information in the resulting. EXR file; (*) ply2vrmesh CAN Convert RealFlow. bin Files to. vrmesh Files; (* ) VRayExposureControl WAS not accessible from MaxScript; (*) Script error When there is a VRayPlane object in the scene; (*) VRayPhysicalCamera in "Movie" mode WAS not exported correctly; (*) Mesh lights Were not exported with the. vrscene exporter script; (*) Fringes on the Edges of flakes in VRayCarPaintMtl material; (*) Crash with material VRayCarPaintMtl When rendering of texture maps is disabled Globally; (*) Warning about "Retrace threshold" and "Use cache for Glossy Light rays" WAS Printed even When not using the Light cache; (*) When rendering Exception After the "V-Ray raw Image file" is Chosen and the V-Ray VFB is not enabled; (*) The V-Ray presets DID Load if not They Were saved on a system WHERE is the decimal Symbol ","; (*) The file save dialog for .vrimg / .exr Files WAS not resizable; (*) The material WAS VRayFastSSS2 not exported by the. vrscene MaxScript exporter; (* ) The VRayLightSelect element allowed the user to pick meshes INSTEAD of just lights; (*) Incorrect Velocity element When rendering Hair & Fur natively; (*) The. DRA file exported from the Hair & Fur plugin is now Moved to the Temporary 3ds Max Folder INSTEAD of the one root; (*) Wrong Spelling for "Affect specular" Option in VRaySun; (*) Slow rendering of VRayEnvironmentFog with Animated Noise texture; (*) V-Ray RT: Objects Could Disappear in animation; (*) V-Ray RT : When Used as Production renderer, animation of deforming WAS Objects ignored; (*) V-Ray RT: Wrong Exposure When Physical Camera type WAS "Move cam" or "Video cam"; (*) V-Ray RT: VRayEdgesTex WAS listed Incompatible as with V-Ray RT; (*) V-Ray RT: 3ds Max froze if V-Ray RT WAS working as an ActiveShade renderer and the user Attempted to run V-Ray RT as Production renderer; (*) V-Ray RT:. vrscene export WAS not correct if the decimal system WAS Symbol ","; (*) V-Ray RT: When V-Ray RT WAS Production Used as renderer and max. paths per pixel was 0, it was always reset to 64; (*) V-Ray RT: ActiveShade rendering is now PAUSED When doing normal rendering Production; (*) V-Ray RT: Render restarted When changing a perspective View, even if ActiveShade the window WAS locked to using Another Camera; (*) V-Ray RT: Scene WAS empty if Motion blur WAS enabled; (*) V-Ray RT: Problem with Canceling Batch render of Animations; (*) V-Ray RT : Adding new objects / lights is not reflected in the ActiveShade window in 3ds Max 2012; (*) V-Ray RT: Standard Camera FOV animation WAS not working; (*) V-Ray RT: Support for the "Camera Map per Pixel "texture; (*) V-Ray RT: ParticleFlow Systems DID not update When an animation with V-Ray RT as Production renderer; (*) V-Ray RT: Camera Distance target WAS not updated correctly When rendering through Backburner; (* ) V-Ray RT: Issue with VRayLightMtl material Inside a VRayBlendMtl material; (*) V-Ray RT GPU: Textures for the Color of material VRayLightMtl DID not work; 2 Vray SP2 The Newest update to V-Ray 2.0 for 3ds Max is now Delivers New Shader for rendering Fur and Hair and Significant GPU enhancements. Check out all New features in V-Ray 2.0 The V-Ray rendering system Has a rich set of features. Please be Aware That Every feature is a Subject to Change without Advanced Notice. Here are some of the Key features of the New V-Ray 2.0 for 3ds Max. VRayCarPaintMtl create Stunning Car paint Shaders Complete with base, Flake and coat layers. VRayHairMtl is a New Shader, allowing hair and Fur to be rendered with unprecedented Control, quality, and Speed. VRayLightSelect Render Element Become a master of lighting with the New VrayLightSelect feature and extract the Contribution of Each Light to the scene or Compose all the lights back together and Change Their intensity in Real time Software in any compositing. VRayMultiSubTex use this V-Ray specific texture to assign different textures based on object ID. install A. Copy the replacement files and vrayhhhh.dll cgauth.dll from Crack folder to the root directory of the 3ds MAX 2. Copy the replacement file cgauth.dll from Crack folder to the folder: \ Program Files \ Chaos Group \ V-Ray \ RT for 3ds Max XXXX for x64 \ bin 3. enjoy IT PS. path to the executable files should only contain letters
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