Portable Unity3D 3.4.2f2
Portable Unity3D 3.4.2f2 (x86/x64) | 560 mb
All ever wanted to create games. But many ordinary constructors cause disapproval, I want something more. Kindly read: Unity - the best game engine this side of the million bucks!
Beginners can easily find hundreds of lessons, which explained in detail how to make your own shooter game with physics, or, for example, your minecraft with blackjack and other pleasures of life in just one hour. And professionals will find support javascript, C # and Boo (Special pitonoobraznogo language, honed under the Unity).
Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and "quite by accident," contains the most powerful engine this side of a million dollars.
Integrated editor:
All actions are performed through a simple user interface, which is the result of thousands of hours of thought and careful polishing of the product.
Where to stay in one click:
Unity supports a wide range of platforms to run your completed project.
Import resources:
Unity supports all major file formats and virtually all applications for creating graphics.
Graphics power:
In Unity is a highly-optimized graphics Pipeline for DirectX, and for OpenGL.
Shadow & Light:
Soft shadows in real time and baked the irradiance map sdabrennye lights and reflections.
Landscapes:
Huge, dense vegetation filled landscapes that work well on low-end computers.
Shaders:
Shading System Unity combines ease of use, flexibility and performance.
Scripts:
Lightning-fast javascript and C # based on. NET with rich libraries and excellent documentation.
Networking:
Go to single player to multiplayer gaming in a completely real-time.
Physics:
Breathe life into your applications with built-in physics engine Ageia PhysX.
Audio & Video:
Mix of 3D graphics, real-time streaming audio and video.
Documentation:
We provide step by step lessons, documentation and sample project.
Server resources Unity:
Server resources Unity - this add-on that adds version control in Unity.
Release of games for Wii:
Develop for the most popular console in the industry has just become easier naaamnogo.
Release of games for iPhone.
New Features:
* Managed .NET DLLs can now be placed in the project folder and can contain script code, including MonoBehaviours, EditorWindows and ScriptableObjects. This allows you to move any code into a DLL, making code sharing between projects easier, and making it easier for middleware developers to create libraries without sharing the source code. This was introduced in Unity 3.0 but was not mentioned in the release notes.
* Scripting: Added GL.InvalidateState to flush the internal renderstate cache in Unity. This is mostly useful when writing native code plugins that access the 3D device.
* Audio: Added AudioSettings.outputSampleRate. Returns the mixer's output rate; use this to calculate the precise hertz range returned from GetSpectrumData.
Fixes:
* Editor: Fixed out of memory errors when editing very large terrains due to the Undo system.
* Editor: Fixed "too many open files" error when reimporting a large project with many shaders on Mac OS X.
* Editor: Some textures would not say "Texture not yet compressed" when importing with the "Compress Textures" preference turned off.
* Editor: Fixed a bug where upgrading a Unity 2.x project with normal maps would leave some normal maps not marked as Normalmap type properly.
* Terrain Engine: Unity 2.x Soft Vegetation tree shaders had lighting upside down :)
* Shaders: fixed Surface Shader compilation errors with large custom output structures.
* Shaders: wrong syntax in UnityCG.glslinc file (for GLSL shaders).
* Graphics: fixed Projector crash in some circumstances.
* Graphics: fixed tangent vectors not bound correctly with GLSL shaders on some GPUs.
* Graphics: fixed dynamic batching corrupting vertex colors on Direct3D.
* Graphics: fixed GL.TRIANGLES rendering with large triangle counts on Direct3D.
* Graphics: fixed some hiccups when changing non-uniform scale of meshes.
* Graphics: Fixed dynamic batching index overflow.
* Audio: GetOutputData/GetSpectrumData API changed so it accepts an pre-allocated array instead of allocating on every call. Old API is deprecated and marked obsolete.
System Requirements
IBM or compatible Pentium/AMD processor (900 MHz or greater), 512 MB RAM or greater. 1024 x 768, 16-bit display (32-bit recommended)
Windows XP SP2
Windows Vista all SP
Windows 7
Language ML | English
کد:
http://www.filesonic.com/file/3098515154/AAU3D.part1.rar
http://www.filesonic.com/file/3098586784/AAU3D.part2.rar
http://www.filesonic.com/file/3098508404/AAU3D.part3.rar
http://www.filesonic.com/file/3098504494/AAU3D.part4.rar
Mirror:
کد:
http://www.wupload.com/file/1955971777/AAU3D.part1.rar
http://www.wupload.com/file/1955971852/AAU3D.part2.rar
http://www.wupload.com/file/1955971937/AAU3D.part3.rar
http://www.wupload.com/file/1955972032/AAU3D.part4.rar
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