Creating Games in C++ : A Step-by-Step Guide
:Table Of Contents
Chapter 1: What it Takes to be a Game Programmer
Chapter 2: Writing C++ Programs
Chapter 3: Introducing Object-Oriented Programming
Chapter 4: Introducing the LlamaWorks2D Game Engine
Chapter 5: Function and Operator Overloading
Chapter 6: Inheritance: Getting a Lot for a Little
Chapter 7: Program Structure
Chapter 8: Sound Effects and Music
++Chapter 9: Floating-Point Math in C
Chapter 10: Arrays
Chapter 11: Pointers
Chapter 12: File Input and Output
Chapter 13: Moving into Real Game Development
Chapter 14: No Slime Allowed: Invasion of the Slugwroths
Chapter 15: Captain Chloride Gets Going
Chapter 16: The World of Captain Chloride
Chapter 17: Captain Chloride Encounters Solid Objects
!Chapter 18: That's a Wrap
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